Simple prototype to test the behavior of webGL build, when a high amount of resources get dynamically loaded from the web.

Simple "player" with WASD-movement, to check, if the game lags, when pictures are getting loaded.

Button which starts loading 20 random pictures from https://picsum.photos/
Picture placeholder colors have different meanings:
- White: Object got instantiated, but request was not send yet (you should not see this state)
- Blue: Web request to get the picture was send, and is waiting to get the picture
- Red: Something went wrong, web request was not succesful. 

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