Great idea and game! Congrats!
Poker Tower Defense
Poker Tower Defense - Version 2!
Play different modes and beat the enemies!
Build towers by playing poker!
Can you get the ultimate Royal Flush Tower?
Get the full version for Android here: Play Store
Get the full version for iOS here: App Store
How to play
At the beginning of each wave you get five cards. Switch the cards you don't like and try to get the best Tower possible. Position the Tower at one marked spot and watch him doing the work. You can force your Towers to attack one specific enemy, by clicking on the enemy. If you click on an enemy you will also see his health. If you click on a Tower, you will see the Towers stats. Try to survive all 30 waves to win the game!
Updates Updates Updates
For a list of all new feature and the updates, see my Devlog
About the developement
This game was developed for the Kenney Jam 2019. However, the current version has now much more Features. The Art Assets are from Kenney.nl and all Code is from me.
I appreciate any feedback! Just leave a comment, what you liked or liked less!
Become one of my first Patreons, and help me: Tesi Games on Patreon
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I still have a ton of ideas i want to implement in this game! So i will move on with the development of Poker TD! If you have any ideas, wishes or criticism, just write me! I would love it, to hear from you =)
Also available on
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Thank you very much for your feedback =) In the next two weeks i will release the next version.
Thanks again for the feedback. The new version is now released. I would love it, if you try it out!
Nice improvements! Congrats!
It would be nice if you could add a pause when the round is over for the player check and upgrade the towers before play another poker hand.
Thank you =)
Yes, i have thought that i will implement a "show cards/ hide cards" Button, so you can decide if you want to upgrade the towers or play the next round. This will also give you the possibility to start a wave earlier, by playing poker earlier.
In the next version i include this =)
Hey ! You made a great game :)
We don't have a lot of control on our hand. My idea : Instead of adding a tower "Ace High Card" we can "upgrade" another tower with one card from our hand.
Hello Metylene, thank you very much for the feedback =)
I like your idea! I think i will implement some better options for the High Crads.
Again, thank you for your feedback =)
I have now released the next version here and for Android.
You still don't have that much control of your hand, but now you can sell the bad hands/towers and upgrade the better ones!
Wow, what an excellent jam game! Very cool idea and nicely executed :)
You mention that you'll keep working on it after the jam, so I've got some suggestions that might help (though I fully understand that it's a jam game and you've probably got 1000 things that you wanted to put in the game)
- Speedup would be great, especially early on.
- So would music/sfx volume control/muting, and
- range indicators on the towers.
- For design itself, something I noticed is that because the towers retain the same power over the course of the game, the stakes can get really low if you get some good hands early on. I have some ideas that would help with that.
- Adding gold to the monster drops, and allowing the player to:
- Wager money after seeing their initial hand, to power up the turret. Amount of gold could directly correlate to multipliers on that turret's power. So players could save up gold for one big tower or spread it out among all their towers.
- Make all of the different towers more similar in power, but allow the player to wager coins to play a different card game (blackjack?) to upgrade them later.
- Letting the player spend a certain amount to redraw cards in any of their hands.
- Adding the ability to "mulligan" their first hand, as I found it was often just worth restarting the game if I didn't get a good hand to start with.
- Adding gold to the monster drops, and allowing the player to:
Sorry for the unsolicited feedback, I had a lot of fun with the game and I'm excited to see where you take it :)
Thank you very much for your great feedback =D
I will implement speedup, sound control and range indicators. I also want to add gold to the monster drops, but currently i'm not sure how the player should use the gold. But i really like your ideas for that! I think I will implement some of your ideas.
I am very glad that you liked the game so much =)
Ideas for gold:
1. 'Nudge' a card up or down by 1
2. A second discard/draw chance
3. Move a tower
Hello com2kid =) Moving a tower for gold is a really good idea =) I think the other two ideas would have to be expensive, because it is much easier to get good towers.
Thanks again for your feedback =)
I have now released the next version and have included your idea of "nudge a card" and a second discard/draw chance. In the version here on itch.io you can do this both twice each game. In the mobile version you can get special items, which allow you to do this, by watching a rewarded ad.
I would love it, if you try the new version out and leave your feedback again =)
The ability to make those small changes is great! A bit buggy on desktop, the points never reset even between games.
The speed change button should use more than just color to differentiate speeds, right now the orange/red is hard to tell and I'm on a good quality desktop monitor. With night mode on a phone with low brightness, orange and red are going to look very similar. Doing what other games do, having the button change from 1 arrow -> 2 arrows -> 3 arrows to show the speed up would probably help.
I think you have a really solid core game play. The next obvious step is to differentiate the towers some, right now there is a straight forward progression and skill point unlocks just make everything obviously more powerful. What if instead you kept with the gambling theme and for example had unlocks that made a certain pair special. 2 aces -> snake eyes, long range but super slow to fire, or triple (lucky) 7s making surrounding towers occasionally fire an extra shot.
Not necessarily those ideas, just something that makes spending skills feel meaningful. Right now unlocks feel like "oh yeah, I'll do better because math" but there isn't anything to really explore in terms of strategy.
Loving the updates so far though, great job!
Thank you very much, that you have taken the time to write such perfect feedback!
In the next Update on itch.io i will include, that you have 2 of each "Cheat Item", every time you start a new round.
The speed change button is a really good point, i will include this in the next update.
I'm thinking a lot about how i can implement a more interesting strategic part by making some towers more special. In some of the next updates there will be new possibilities like frost, poison or area damage. But I haven't decided how I'm going to implement it yet. I want to give the player more choices without weakening the poker part too much.
One more time: thank you very much for your great feedback! This had motivated me a lot to move on with the development!
The new version is now released and from your feedback i implemented the following things:
- Musis/sfx control
- Range indicators
- Monster now give gold when killed, which you can use to upgrade the tower
- Faster restart, when your first hand is not that good
I still have your idea of wager money and/or play an extra round in mind, but haven't decided yet, if and how i want to include this.
I would love it if you take again the time to write me some feedback, what you think about the current version!
Awesome, I can't wait to check out the changes!!
This is really excellent work :) The way you blended traditional tower defense elements like gathering gold to upgrade your towers, without taking away the core poker mechanic is fantastic.
Thanks for the work you put in, the game is a lot of fun!